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Anima

"Flee from the evil puppet maker which trapped your soul with your 

newfound ghostlike abilities."

Specifications:

  • Time: 8 weeks half time
  • Game Genre: 2D platform game
  • Game Engine: TGA 2D (in house engine)

My contributions:

  • Main character (concept, modelling)
  • Assets
  • UI
  • Storyboard and cutscenes


Anima is a 2D platform game were you play as a soul that needs to flee from the evil puppet maker's house. To be able to flee you need to use your new ghostlike abilities and avoid the evil puppet maker and the other puppets. 

Anima is the fourth game-project I participated in since I started going to The Game Assembly. It was as usual very fun to try a new genre and create a game together with others. In this game project I concepted and created the main character but also made a lot of assets for the levels. I also did a lot of UI in Anima. Some of those were the main menu, level select, settings, pause menu, credits except the background in the main menu, level select and settings. Another thing I contributed with in the game was the storyboard for the cutscenes and all the backgrounds for the cutscenes.

Team Members:

Graphic artists:

Alvin Johnsson, Anton Berngarn-Wallerstedt, Tim Persson, Malene Olsson

Animators:

Julia Eklund Granstedt, Veronika Mossum

Level Designers:

Robin Jansson, Marcus Tegerhult

Programmers:

Casper Stein, Charlie Berner, Max Malander, Lukas Lenander, Mohamed Jawad

Anima cutscenes

Backgrounds were made by me, posing the character were made by Veronika Mossum and editing the cutscenes were made by Anton Berngarn-Wallerstedt.

Some of the UI menus that I made.

Main character concept.