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Way of the Wagon

"Run through different enviroments in local Japan with your wagon, 

to transport local delicacies."

Specifications:

  • Time: 6 weeks half time
  • Game Genre: runner game
  • Game Engine: Unity

My Contributions:

  • Assets and props
  • UI (Level select, death screen, scoreboard, launcher icon)


Way of the wagon is a runner game where you play as an delivery man to pick up and deliver boxes of food but also avoid obstacles. The goal in the game is to deliver as many boxes possible and as fast as you can.

Way of the Wagon was the very first game-project I contributed in, at The Game Assembly. It was a very fun project and I learned much. In this game project I did many things. I concepted a lot of things , created assets, made some UI, placed decorations in our levels.  

Team Members:

Graphic artists:

Adam Nygren, Fredrik Hägg, Erik Quinn, Malene Olsson

Animators:

Alexander Jansson, Carl Sjölander

Level Designers:

Jonas Henrikson, Sara Lövgren

Programmers:

Charlie Berner, Johan Wikström, Marc Nilsson, Tobias Grönvall, Madeleine Flärdh


Some screenshots from the game.