I’m a creative and organized 3D artist with experience working on games for VR, PC, and mobile. I enjoy taking on diverse tasks, from creating assets and environments to optimizing performance and creating UI. My problem-solving mindset and ability to stay organized help me tackle challenges effectively and deliver polished results. Having worked in both small and larger teams, I’ve learned how to adapt quickly, collaborate smoothly, and contribute to every step of the game development process.
At Divine Robot, I’ve had the exciting opportunity to work on the VR Shooting Simulator. Since we’re a small team of just two artists, I’ve gotten to work on a bit of everything, which has been a great learning experience. My main tasks have been optimizing assets, creating and implementing UI, and creating weapon models. This role has really helped me grow as a generalist and develop my problem-solving skills
During my time at Frogsong Studios, I learned so much by working on games with different art styles and platforms, like mobile, PC, and VR. One highlight was collaborating with Coffee Stain on Goat Simulator 3 Mobile, where I worked on optimizing assets. I also worked on Satisfactory, where I helped with dressing levels, and contributed to internal projects like making props and environments for the D-Corp Update. I also got to create characters, environments, and other assets for unannounced projects, which was a great chance to try new things and work in different styles.
My internship at Fast Travel Games was such a valuable experience where I got to focus entirely on VR game development. I worked on creating and optimizing assets and dressing levels for Vampire: The Masquerade - Justice and other projects. This role gave me hands-on experience with VR and helped me develop my skills in asset creation and setdressing.