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Malene Olsson
Malene Olsson
3D Artist
Malmö, Sweden

Summary

I’m a creative and organized 3D artist with experience working on games for VR, PC, and mobile. I enjoy taking on diverse tasks, from creating assets and environments to optimizing performance and creating UI. My problem-solving mindset and ability to stay organized help me tackle challenges effectively and deliver polished results. Having worked in both small and larger teams, I’ve learned how to adapt quickly, collaborate smoothly, and contribute to every step of the game development process.

Skills

3D ModelingPropsAssetsCharacter ModelingDrawingCharacter DesignUV MappingUI DesignEnvironment ModelingTexturing2dConcept ArtRenderingTexture BakingOptimizing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Illustrator
Illustrator

Productions

    • Video Game
      Satisfactory
    • Year
      2024
    • Role
      3D Artist
    • Company
      Frogsong Studios
    • Video Game
      Goat Simulator 3 Mobile
    • Year
      2023
    • Role
      3D Artist
    • Company
      Frogsong Studios
    • Video Game
      Vampire: The Masquerade - Justice
    • Year
      2023
    • Role
      3D Artist Intern
    • Company
      Fast Travel Games

Experience

  • Graphical Designer at Divine Robot
    Malmö, SE
    June 2024 - Present

    At Divine Robot, I’ve had the exciting opportunity to work on the VR Shooting Simulator. Since we’re a small team of just two artists, I’ve gotten to work on a bit of everything, which has been a great learning experience. My main tasks have been optimizing assets, creating and implementing UI, and creating weapon models. This role has really helped me grow as a generalist and develop my problem-solving skills

  • Artist at Frogsong Studios
    Malmö, SE
    May 2022 - December 2023

    During my time at Frogsong Studios, I learned so much by working on games with different art styles and platforms, like mobile, PC, and VR. One highlight was collaborating with Coffee Stain on Goat Simulator 3 Mobile, where I worked on optimizing assets. I also worked on Satisfactory, where I helped with dressing levels, and contributed to internal projects like making props and environments for the D-Corp Update. I also got to create characters, environments, and other assets for unannounced projects, which was a great chance to try new things and work in different styles.

  • 3D Artist Intern at Fast Travel Games
    Stockholm, SE
    September 2021 - April 2022

    My internship at Fast Travel Games was such a valuable experience where I got to focus entirely on VR game development. I worked on creating and optimizing assets and dressing levels for Vampire: The Masquerade - Justice and other projects. This role gave me hands-on experience with VR and helped me develop my skills in asset creation and setdressing.