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Pollocean

"Keep moving forward to save your friends from the pollution in the ocean!"

Specifications:

  • Time: 8 weeks half time
  • Game Genre: Shmup game
  • Game Engine: TGA 2D (in house engine)

My contributions:

  • Enemy designs (concepts, modelling)
  • Projectiles
  • Storyboard for cutscenes
  • UI


Pollocean is a shmup game about the axelotl Axel. Axel is on a journey to free his friends from the pollution that has happened in the ocean. Thanks to his goggles, he was the only one which did not get sick from the pollution and now needs to save his friends. Thoose which he has saved come back to help him on his journey.

Pollocean was the third game I participated in. It was as usual very fun and learnful. In every game project you always learn something new. In this game project I did some of the enemy designs, both from concept to the finished model. I also did most of the projectiles and also made the storyboard for the cutscenes in the game. Another contribution that I did in the project was UI. I did all of the UI except the main menu background, players health, bosses health bar and the splash art. 

Team Members:

Graphic artists:

Johan Jergner-Ekervik, Fer Kitsawat, Malene Olsson

Animators:

Julia Eklund Granstedt, Felicia Svensson, Lisa Fors

Level Designers:

Gabriel Hector, Sara Lövgren

Programmers:

Linus Eriksson, Mohamed Jawad, Anton Johansson, Tobias Nilsson, Johan Wikström

Above is some UI I made under this project, except the background for the main menu which was made by Fer Kitsawat.