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Spite, Fractured Shards

"You, the guardian, must defeat the beast that is corrupting the 

town's sacred magical tree."

Specifications:

  • Time: 14 weeks half time
  • Game Genre: top down hack 'n slash
  • Game Engine: Eggine (in house engine)

My contributions:

  • Enemy designs
  • Boss (lowpoly, texturing)
  • Assets
  • VFX concepts


Spite, Fractured Shards is a diablo style top down game. You play as the guardian of the crystal tree to save the town from corruption. The player venture down into the dungeons to find the source of the corruption. The game is a hack 'n slash as you fight against hords of enemies and use that experience to upgrade your abilities to become even stronger.

This game was very fun to develop.  It is the first game in my second year. It was very interesting beacuse it was the first game me and my co-developers ( Sunny side up) developed together in our own in house engine Eggine. This project was also the first game which we had a longer time to develop, 14 weeks half time. This made it possible to for us graphic artists to make even more assets. One of my contributions to the game was the enemy designs. I made two of the enemys from concept to finished model, except the texturing. I also made the boss's model and textures. Lastly, I created many assets and also concepted many VFXs to the technical artists.

Team Members:

Graphic artists:

Alice Söderpalm Patel

Disa Persson

Malene Olsson

Sam Frisk


Animators:

Julia Eklund Granstedt

Veronika Mossum

Henrik Svensson Dalgren


Level Designers:

Ofelia Rabow

William Fredriksson


Programmers:

Benjamin Mättö

Jesper Lundkvist

Lukas Lenander

Henrik Hedström

Oliwer Allden

Joel Petersson Klevje


Technical artists:

Eva_Maria Schramm

Joakim Tornhill



Some assets I made during this game project.

Turnaround for the boss. I made the lowpoly model and textures. The concept and highpoly model was made by Sam Frisk. The rig was made by Julia Eklund Granstedt and the animations for the boss were made by Julia Eklund Granstedt and Veronika Mossum. 

Above is some VFX concepts I did for this game project.