A big forbidden cave.
My second project that I wanted to make was a big cave. It is a place based on my own world-building. My goal with this project was to make a cave from start to finish. To create all assets and assemblage them, to make a cave.
This project took approximately 6 weeks halftime to finish. To be able to make this project, I used programs as Autodesk Maya, Zbrush, Substance Painter and Unreal Engine 4. I have created all lowpoly models in Autodesk Maya. All highpoly models were made in Zbrush and the texturing was made in Substance Painter. The lightning and assemblage of the cave was made in Unreal Engine 4.