Blaser Rifle

A rifle I created for GAIM during my time at Divine Robot.

Because the rifle is for a VR project, it needed to be optimized so it uses a texture atlas and the mesh is around 9500 tris.

The saddlemount were a collaboration between me and Isac Bogne. I created the mesh and UVs and Isac textured it.
The sight was created by another person at Divine Robot.